Reyna/Phoenix/Breach/Raze: Our 4 “offensive” agents are being grouped together due to their similar effect on the map. Omen is another good pick on this map for his lurking potential and his ability to smoke a variety of spots on the map from far away. His Molotov can isolate enemies or stop a push and his combat stim helps when pushing onto sites to give your teammates the edge with a higher rate of fire. His Sky Smoke ability makes him adaptable to many changes and allows him to smoke off the various choke points around the map. You can also play around with the placement so it can block B Long or stop in Hookah (this example shows it going to B Long).īrimstone/Omen: Brimstone is a great supporting agent to have on Bind. Viper’s Pit can also isolate a site, making for a great defense on one of the bomb sites.īy lining up your crosshair by showers, the screen can travel through the teleporters and help defend both sites. Her Snake Bite and improved decay/vulnerable passive can chunk the opponent’s health if they decide to push through her poison abilities. Her Toxic Screen ability can cut off all entry points to site and she can even create one-way smokes for her team to catch the enemy off-guard. Viper: Viper’s buffs have made her a force to be reckoned with on many maps. Using her Slow Orbs can also limit the speed of attackers pushing onto site allowing for rotations to come in.
Her Ice Wall can instantly stop a push on A Short or block off Truck to get a quick Spike plant. Sage: Sage works well here due to her ability to slow down pushes and heal or revive allies. For this map we want agents who can lurk such as Omen, Phoenix, and Reyna, while also having ones that can defend well and delay pushes like Brim, Viper and Sage. Looking at the agents in Valorant there are a few that excel on Bind. Bind has everything! Below I will discuss agent compositions and strategies for attacking and defending. Not only that, there are long lanes on the map to allow you to have an optimal duel with the Operator. The use of tight corridors along with teleporters that whisk you across the map make for quick decisions to outplay your opponent.