NET background who has also used RPG Maker 2000 ages ago (Yes, I am old!), Godot is a lot more complex but also rewarding. However that will be of little value if you don't know how to work with the underlying engine itself so you should still start with tutorials on how to use godot and perhaps even a tutorial or two giving some general knowledge about programming if you have no past experience on this front at all.Īs somebody with a little. What might however make things easier is that if you search carefully you might find a template for the type of game you want to make that leaves you with a significantly smaller amount of work left towards a finished product. But it's important to acknowledge in all fairness that a general purpose engine will always be more complex than a purpose specific engine built for a very specific type of game. Godot is certainly beginner friendly in terms of comparing it to other full fledged general purpose game engines. If that is something you would value highly then yes, godot might indeed be a good fit for you. While godot would certainly be more complex to use it would also be much more empowering and unrestrictive. I use Linux Mint as my daily OS, currently its Cinnamon edition 20.1.
But my thing is, is Godot beginner friendly? Will they work on making it beginner friendly if it's not? Also when will they support Linux ARM? Without dragging this on I like Linux and the open-source community and I want to support that.
Forget trying to get a game on Linux ARM OS's such as Raspberry Pi OS, the program doesn't even get a game project on Linux Mint working. Despite RPGM claiming to have Linux support back around 2016. I've emailed the company and posted in the community but still nothing. Not to mention getting MV the previous version of RPGM that supposedly works on Linux via Steam/Steam OS. They give the PS4 and the Switch a RPG Maker but not Linux? How could you not support Linux in this day and age?Īpparently MV has a option to export game projects to Linux but when I tried that it didn't work and it seems no one really about Linux game deployment. My biggest problem aside from that is that they don't support Linux, I find it foolish for companies to still ignore open source and Linux after all things they have accomplished. But when I delved into it, I notice that it feels out of date and a bit restrictive which is why it is very reliant on others Java scripts to make changes and alterations to your game project to give it some extra flexibility. I think it’s just that the engine’s more efficient.I've started out recently with a trial of RPG Maker MV and MZ, both are actually pretty beginner friendly, and have assets out of the box to get you started. For some reason Unity is easier to use and more successful for me to get whatever I want done than BYOND. Has various build support: iOS, Android, PC, Mac, PS3, PS4, Xbox 360, Xbox One, more etc… This community and others are have friendly developers Free up for commercial use to what $200k income? Has an extremely large community and is very widely used Has a wide, extensive documentation of API Has lots free and paid assets at the Unity asset store MV supports built for iOS, Android, Mac and PC Comes with license to create RPGs for commercial purposes Has resources installed and can buy extra resources Has NO supported build and so the games can only be released in its own community Forum has trolls and getting help may not always be very friendly Has a moderate amount of support for it’s API
I hope it’s okay for me to start a comparison thread